We have been waiting for this game ever since it was first showcased back at last E3 convention. Remember how it had everyone excited and getting out of their chairs to applaud for what was an amazing demo of the game. Well,I don't know if you still do, but I for sure still do. I have kept an eye open for soaking every new detail about this impending game soon to be launched on next gen as well as current get consoles and PCs. Unfortunately, it's not coming to Wii U though as the user base of that console is not good enough to justify the cost of porting this game. So, sorry Wii U owners, you aren't going to get taste of what is going to be one hell of a ride.
Techland, the creator behind this game has had a lot of experience developing Zombie games before, and have tasted success in the past. But what they haven't experienced yet, however, is the art to create an engaging open world; they still don't have any experience about it. The last couple of games they have developed were while really engaging, were constricted in experience at the same time.
So, you see they are venturing into an unknown, and quite candidly, a risky territory. What's going to transpire once it launches? Will it be a success like their previous games or is it going to fail? What about Tera, the notation? Why isn't there anymore of the Tera? Can you smell something fishy? Well, it's too early to say anything. But there has to be some reason behind cancelling Tera though.
We will further divulge it some other time, but for now, let's descend deep into the sprawling city created by Techland for the game Dying Light. Put simply, I am really impressed by this game and would like to get my hands on it as early as possible. Let's divulge more and unravel new details as we preview this game:
Dying Light preview: The awesome Parkour
The parkour mechanics have always been one of the toughest things to pull off in a game. It really looks ugly when you can't do it properly. Take the old Tomb Raider games of early 2005-10 for example; while everything else worked flawlessly, the parkour was kind of offsetting for some people.
Now, I know that it's not a big issue for a lot of people as they don't care about plat-forming one bit, but for someone like me who likes to immerse in the world, a great lore is not enough. As long as you don't have a solid gameplay mechanic, you can't expect your game to sell like hot cakes.
On the other hand, games that manage to pull this feat off end up getting in the books of cult hits. Take a glance at what Mirror's Edge did for someone like Dice. It revamped and boosted the studio's reputation all across the world. They were suddenly promoted as the premier studio of EA, and entrusted with developing most of their games. Now they are in charge of games like Battlefield, Medal Of Honor, Mirror's Edge 2 and other couple of unannounced next-gen project.
Can they pull it off?
I know they have a lot in hand at the same time, but somewhere deep down I believe that they can do it. After all, they are yet to let us down despite all the EA perpetration of trying to let them down. Why are they giving them so much than they can't handle? Isn't it unfair on their part? What if they fail? Well, then we will have to say goodbye to a few people as they are going to lay a couple of employees off. That's why I sincerely hope that things work out for them and they deliver on games like Mirror's Edge 2 and Star Wars Battlefront 2. I know it's a difficult ask, but they have all the time and resources in the world to do so.
What they are bereft of is the freedom and the creative vision though. They are bounded by the short-sighted vision of EA who only aims to make money. They don't see games as art; they perceive them as means to make millions. If a game does badly in terms of sales, no matter how good it is, they are going to hang up the boots on it. That's what has always happened within EA as they have closed more than 2 studios in her regime. No wonder they were voted the worst company in America for 2 succeeding years.
Techland is a free studio
Thankfully though, Techland has never had to deal with these issues from the inception. They were always an independent company in her own right and will always function as one. That's why they could deliver on games like Dead Island. Now they have a big task in their hands as they are prepping for Dying Light's launch, their first big open-world project. So far so good for them as they are preparing for an early 2014 release date. There is no firm date as to when this game might arrive tough. So it might be a while this game sees the daylight. No pun intended here though.
Tips, tricks and cheats to play Dying Light
As I have already stated, this is an open world game. So, you are free to accomplish a mission however you want. If you want to go sneaking around the zombies without attracting them, you are free to so. But remember, the most fun part is here we get to hit zombies with a shovel in our hands. So, you need to stay on the chaotic route to have the most fun.
While you can have all the fun during the Daylight, as soon as night starts to fall, you need to head back to you camp otherwise you will be mauled by zombies in the night. They apparently get stronger as they are no longer a lumbering rotten corpse during the night. They can run faster than you and sense where you are from your smell. So, even if you are hiding during the night, you are going to be caught soon.
All of a sudden, it starts to feel less like and open world game and more like a survival horror game. You have to run for your life just like you do in Dayz .
So you see, it's not your usual Mamba Jamba stuff. You need to be wary of a lot of things when you are playing this game. So are you ready for Dying Light? Did you like the preview of it?
Read Is Dying Light delay intentional?
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